Steve Schulte
Game Developer | Designer | Writer | Sprite Artist
Art
2D and 3D art, I typically use Aesprite for spritework, and Maya for modelling:
About
-22 year old from Wisconsin, with a passion for video games. I love creating stories and worlds that engage players, giving them an escape from our chaotic world. Aspires to create valuable content and culture, providing people with entertainment and thought-provoking art.-Received a BS in Game Design and a BS in Computer Science from DePaul University.-I am intensely interesting in the aesthetics of games. What makes their styles work? How does the design bring out that style? What can I do to push it further in narrative and design? I've worked as a designer through my college career, gaining many skills. During those four years I've delved into the world of art, writing, and design.
Game Projects
Let's see what's cooking:
-Monad: Explore a city on it's last legs during the apocalypse. Interact with the last humans alive before everything is wiped away.
(Creative Director, Environmental/Technical Artist, Writer)-Black Threads: Narrative driven experience. Develop relationships with wacky characters in a Y2K styled city. Concept in Narratives Section.(Solo Project)-Sankofa Seasons: Adventure narrative title where players explore mythical worlds and listen to stories about the black experience in America. (Level Designer, Environmental Artist, Blueprint and Sequence Creator)-Wizard of Hz: Funky and fresh rhythm/tower defense game where our hero, D.J.R.R Tolkspin defends his deck at a concert.
(Lead Artist, Designer, Producer)-Upcoming Projects: Some small arcade games, art pieces, learning Blender and FL Studio, and much much more!
Narrative Projects
Simpler games made in Bitsy, with a focus on narrative:
Writing
Short story and screenplay samples:
I enjoy writing on my own and I am also a contributor and editor for Nexus: Gifts and Gods, an audio drama on YouTube.